Juul Harks
Engine & Tools Programmer
Games programmer specializing in engine development and tools programming. I enjoy creating tools and systems that improve workflows and help games come to life. With experience across custom C++ engines, Unreal Engine, Unity, I bring both technical expertise and strong communication skills to collaborative projects.
Currently studying at Breda University of Applied Sciences. In my spare time, I apply programming in my robotics team and game jams. I’m looking for an internship starting September 2026. Feel free to get in touch!
Skills & Tools
Featured Projects
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ScriptKit - In-game interpreter plugin
A custom programming language & interpreter for programming games in Unreal Engine.

Ascension Protocol
Intense spatial VR experience built with a custom C++ OpenXR engine. Face enemy swarms from all directions, where failure causes the ground to crumble while success leads to ascension.

Visual Scripting - Node Graph POC
A proof-of-concept for a node graph visual scripting system in a custom engine to drive gameplay.